Video games have been a key part of popular culture since their inception, but the industry has taken a very different approach when designing games specifically for girls and women. We’re excited to welcome Dr. PB Berge and Adeline K. Piercy from the U of A for a lively three-part conversation about how gender and power shape game design—and what that can tell us about society as a whole.
This first program in the series will offer a tour of video game history, looking at how gender has been embedded in games from the start. We’ll explore the awkward and fascinating lineage of “games for girls,” from Barbie Fashion Designer to the Nintendo Knitting Machine, and consider how their design and marketing shaped ideas for years to come.
Learn at the Library